Ultimately, it will nonetheless incorporate Blizzard’s core value of “Gameplay First.” The goal is to create “unique play spaces and captivating environments that players love spending time in.” Its team, at least right now, is described as “small yet ambitious,” desiring developers who know how to thrive through collaboration. An ideal Lead Content Designer, for instance, will have proven experience with “designing and scripting open world or emergent gameplay.” A Level Designer for the project will have experience in building “immersive, explorable environments” that will become “memorable worlds.” Compared to the stylish cities you see in Overwatch, this game will probably contain plenty of “trees, architecture, foliage, and highly creative unique points of interest” that will “define the visual direction of the game.” There will be creatures who will serve to “create convincing ambient behavior and interesting combat encounters.” It is also seemingly planned to be an open-world game. The job announcement pages point to a modern AAA multiplayer title that requires developers with extensive experience in developing “action, FPS, and online titles.” It will aim to have “spawning encounters, world events, and environmental storytelling.” There are currently 16 roles with open applications, as posted on Twitter by Dan John Cox, a Senior Artist at Blizzard. Blizzard Entertainment has begun the hiring process for a team that will be working on an unannounced AAA multiplayer game for PC and consoles.
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